Psychex
  • Getting Started
  • Key Concepts in Psychex
  • Handling Static Content
  • Primitives
  • Composite Classes
  • Meta-Classes, Utilities, and Support Classes
  • Document Object Model (DOM)
  • Styles and Aesthetics
  • Handling User Interactions
  • Animations
  • Tutorial: N-Arm Bandit Task
  • Tutorial: Ho, M. et al. (2022)
  • FAQ
  • JavaScript - Important Concepts
  • Deploying to the Internet
  • Contributing to Psychex
Psychex
  • Index

Index

A | B | C | D | F | G | I | L | N | O | P | S | U

A

  • A() (class)

B

  • beforeFullscreen() (Fullscreen method)
  • Button() (class)

C

  • Checkbox() (class)
  • Countdown() (class)

D

  • detect() (Fullscreen method)
  • Div() (class)
  • DOM() (class)
  • DomElement() (class)
  • draw() (Fullscreen method)

F

  • Fullscreen (built-in class)

G

  • Game (built-in class)
  • getJatosParams() (Utils method)
  • getUrlParams() (Utils method)
  • goToJatosComponent() (Game method)
  • Gridworld() (class)

I

  • Input() (class)
  • isLandscape() (Utils method)
  • isTouchDevice() (Utils method)

L

  • loadDataFromServer() (Game method)
  • loadFromLocalStorage() (Game method)

N

  • NArmBandit() (class)

O

  • onFullscreenExit() (Fullscreen method)

P

  • p() (class)
  • pButton() (class)
  • pCircle() (class)
  • pImage() (class)
  • pRectangle() (class)
  • psychex.aesthetics.pText.edit() (psychex.aesthetics.pText method)
  • pText() (class)
  • pTriangle() (class)

S

  • saveDataToJatos() (Game method)
  • saveDataToServer() (Game method)
  • savetoLocalStorage() (Game method)
  • Select() (class)
  • Slider() (class)

U

  • Utils (built-in class)

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